FINAL AS OF FEBRUARY 1, 2018
SEASON 40, WEEK 1

GYM RULES

 

- PLEASE RESPECT WORKMAN HIGH SCHOOL, their staff and league officials. Failure to comply with rules may result in Superstar Basketball losing its gym privileges. Respect the rules!

 

- Teams must clean up after their bench after the game.

 

 

I.      

NEW RULES

 

a.

Time format: (4) 10 minute quarters.

b.

2 time-outs, per half.

c.

All games will be played under CIF High School Federation Rules.IF High School Federation Rules.

d.

Rules will only be revised in the off-season.

e.

This means that rules are finalized once tip-off for the 1st game of the season begins.

 

 

II.         

ROSTER MANAGEMENT

 

a.

A Team can utilize a maximum of 15 roster spots.
(expanded from 12 to 15, all divisions effective 1/4/09)

b.

Only General Managers have the authority to add players to the rosters.

c.

A player can be added to the team roster no later than the 6th game unless otherwise changed by the League Commissioner. All names need to be filled out on game logs.

d.

The last day to trade players between teams in the same division is the 6th GAME.

e.

The last day to move players between affiliate teams is the 6th GAME.
(If a team has a Platinum Division team and a Gold Division team, he can move players up from the Gold team to his Platinum team before the 4th game.)

f.

Players that aren’t on the roster will NOT be allowed to play.
NO-RINGERS.
The stats-keeper and the opposing General Manager may ask the player in question. Ringers are classified as players NOT on the official roster. Rosters are final after a team's 3rd game. The game’s stats will not count for both teams. There is a fine of $80, so don't even try to sneak in players that aren't listed on the rosters.

g.

Players must bring PHOTO ID. Stats-keepers have the authority not to allow a player to participate if the player does not bring photo ID.

 

 

LIABILITY
Players playing in the league must be responsible for knowing the rules and regulations.
Players forfeit all liability when playing and Superstar Basketball will not be responsible for injuries sustained during league play.

 

 

  

III.         

UNIFORM

 

a.

All players must wear matching colored jerseys with numbers on front and back.
Jerseys MUST HAVE NUMBERS ON FRONT OF THE JERSEY.
TECHNICAL FOULS WILL BE CALLED ON WEEK 3, (not 3rd game but Week 3.)

b.

Any different colored jersey is subject to a technical foul. Blue and black aren’t the same colors.
White and yellow aren’t the same either.  This will be enforced by Week 3.

c.

Technical fouls will be assessed on the 3rd weekend of the season and will be called continually if the jerseys still do not match.
If technical fouls aren't being called, consult with stats-keepers and they will enforce the rule.
Jersey techs may be called no later than halftime. Once the 2nd half begins, jersey techs will not be called.

 

d.

Player must wear a basketball jersey in order to be allowed on the court.
Players wearing t-shirts will not be allowed.

e.

Players have until HALFTIME to shoot jersey techs. Once the 2nd half begins, jersey techs will not be called.
If a player shows up in the 2nd half and is not in compliance with jersey rules, the player will not be allowed to play.

f.

Players in the same team cannot have the same number. Jersey techs will be assessed for this violation.

g.

Players ARE NOT ALLOWED TO USE TAPE/MASKIN TAPE/SCOTCH TAPE/SHARPIES ON THEIR
JERSEYS.
This is very unprofessional and will not be allowed in the league
(As of 10/5/08, GM Meeting).
Players using jerseys with maskin tape/scotch tape/sharpies will RECEIVE TECHNICAL FOULS
(2 free throws per violation)

 

h.

Players in the same team cannot have the same number. Jersey techs will be assessed for this violation.

  

IV.         

TIME MANAGEMENT

a.

Teams have 5 minutes until the clock starts running. For every minute that passes, the opposing team will be awarded 2 points.

b.

GAME PLAY - CLOCK

 

 1.

Four 10 minute quarters.

 

 2.

Stop Clock for last 2 minutes of game IF differential is less than 10 points.
"Double digit lead means the clock runs"
If the difference is 9 points, the clock stops.
If a player is shooting a free throw and the difference is 9 points, the clock IMMEDIATELY stops.

 

 4.

Overtime – 2 minutes.
First minute is running clock. Last minute is stop clock.

 

 5.

Double OT – 2 minutes
First minute is running clock. Last minute is stop clock.

 

 6.

Triple OT – first team that scores, wins. "Tie Breaker"
THERE IS NO SUCH THING AS A 4OT, unless it's a Championship Game.
In the even that a 3OT occurs in the Championship Game, a 4th OT will be added.

 

 7.

If team does not show up by halftime, it's a forfeit.
For every minute that a team is late, the opposing team will receive 2 points.

 

 8.

4 players are required to start a game.

 

 9.

Co Ed Division: A team must play with 2 female players on the court.

 c.

TIME OUTS

 

 1.

4 time-outs, all game.
2 Times outs per half, time out do not carry over.

 

 2.

Only 1 time-out in overtime.
Time outs will not carry over from regulation to OT.

 

d.

FOULS

 

 1.

One-and-One on the 7th team foul. 

 

 2.

Two shots on the 10th team foul. 

 

 3.

Each player is allowed 6 personal fouls.

 

 4.

Team Fouls in the 1st half do not carry over.

 

 5.

2 free throws for every technical foul & possession.

 

 6.

If a player accumulates 2 technical fouls, the player will be out of game + 1 game suspension.

 

 7.

Referee has the authority to sit out a player for a maximum of 5 minutes.

 

 

 

e.

POSSESSION

 

 1.

Team that does not win tip-off will have possession in 2nd half.

 

 2.

Team with possession are allowed to advance to half court after a time out only in the last play of the  2nd half.

 

 3.

When the referee declares jump ball, the ball will be tossed at the closest circle.

 

 

V.         

PLAYOFFS

a.

Teams will be re-seeded according to their records.

b.

Tie-breaker goes to the team that won in their match-up.

c.

Tie-breaker goes to the team that defeated the highest ranking team if there are multiple teams tied with the same record.

d.

Player has to sign in for a minimum of 2 regular season games in order to play in the Playoffs.

 

 

VI.         

CODE OF CONDUCT

a.

There is ZERO tolerance for fighting.

 

1.

Player will be suspended permanently for throwing punches even if it is in self-defense.

 

2.

Referees have the authority to sit a player out to cool off. (Maximum 5 minutes)

 

3.

Reinstatement fee for any suspended Player involved in other altercations - $25.

 

4.

Reinstatement fee for any suspended Player that accumulates 2 technical fouls and is thrown out by the referee is $25.

 

 

VII.         

FINES

 

$80

Reinstatement fee for teams that forfeit.

 

$50

Reinstatement fee for any suspended Player involved in other altercations.

 

$5

Failure to leave the bench clean will result in a $5 fine. Stats-keepers, refs, staff may assess the fine but there must be photographic evidence showing exact time and date.

 

 

VIII.         

WEBSITE

 

1.

Superstar Basketball League reserves the right to free speech regarding Teams, Players, and Staff members.

 

2.

Errors, typos, wrong information can be removed by e-mailing commish@superstarbasketball.org.

 

3.

Changes can be made within 2-3 days.

 

4.

Social network disclaimer: "Comments posted below are comments made by  Facebook / Forum / Twitter / Instagram / Any Social Network... users and are comments made for entertainment purposes only. The League promotes the right to free speech. We understand that while the comments may be outrageous, sometimes insulting, these comments are just for jokes and an actual fight has never occurred because of the comments posted below. Thank You for understanding."

 

IX.         

END OF SEASON HARDWARE

 

1.

A player must play 6 out of 8 games in order to be recognized as a leader in their respective category.

 

2.

A player must play 6 out of 8 games before they are nominated for end of the season awards.

 

3.

Players that earn Player of the Week honors automatically earn an All Star selection.

 

4.

Teams that win the Championship must move up a Division unless the team changes the name and GM for the following season.

 

X.         

PAYMENTS

 

1.

Please make payments payable to SUPERSTAR BASKETBALL.

 

2.

Please review payment terms on Registration page.

 

XI.         

REFUNDS

 

1.

Once your team plays their first game, there is NO REFUND.